Autodesk Aquire Softimage - Avid Lost Password to 3D

Wednesday, October 29, 2008


Autodesk and Avid Technology announced that they have signed an agreement for Autodesk to acquire all of the assets of Avid’s Softimage for $35 million. Its flagship product is SOFTIMAGEXSI, an extensible 3D animation software solution used by leading media and entertainment companies all over world.


Softimage was founded in 1986 by National Film Board of Canada filmmaker Daniel Langlois. It was later bought by Billgates's Microsoft in 1994. They bought Montreal-based SoftImage for $130 million. Later AVID bought Softimage in 1998 for $285 Million. It was included DS - now AVID DS.


AVID has revenue of $638.2 million in the last 9 months which annualizes to $850M, so Softimage represents only 1.8% of their annual sales. While they will make $35M selling Softimage, their net loss for the quarter was $66.4 million.AVID installed a new management team at the beginning of the year and it is this team that after reviewing the company as a whole decided to sell the division. The Softimage business unit acts as a separate operating unit, with its own very motivated sales and marketing team, so the split was not going to be messy or relatively complex.


Softimage Product Integration


Upon completion of the acquisition, Autodesk intends to continue developing and selling Softimage’s core product line, while integrating certain Softimage technology into future versions of Autodesk solutions and products. Autodesk plans to acquire and continue developing the following Softimage products:


SOFTIMAGEXSI: Including XSI Essentials, XSI Advanced, XSI Academic, XSI Mod Tool and the XSI software development kit. XSI is production-proven 3D animation software for games, film and television. It offers a complete 3D modeling, animation, rendering and development environment for visual effects and custom tools.


SOFTIMAGEFace Robot: A complete software solution for easily rigging and animating 3D faces. Face Robot enables studios to create life-like facial animation at incredible speeds.
SOFTIMAGECat: This advanced character animation system is a plug-in for Autodesk 3ds Max software. It is intended to be integrated into the 3ds Max product line.


SOFTIMAGECrosswalk: This interoperability solution is intended to be integrated with Autodesk’s own interoperability technology.


Autodesk now has the most powerful portfolio of 3D products that any company has had since the birth of 3D.


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Showreel Introduction - Adobe After Effects

Tuesday, October 28, 2008

Here I am showing an animation of my showreel introduction. Completely done this animation in Adobe After Effects. Please write your comments and questions.

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Maya nParticles - Maya2009 Special Effects

Monday, October 20, 2008


Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.
  • Maya nParticles


Maya nParticles, the newest Maya Nucleus toolset, gives artists an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust.

  • Liquid Simulation
The Liquid Simulation functionality gives you an intuitive method to create effects such as pouring liquids and sloshing liquids in containers.Specify the incompressibility and viscosity of the particles, as well as how much they are permitted to overlap.
  • Particle to Particle Collisions
Maya nParticles can collide with other nParticles, enabling them to accumulate within volumes.
  • Particle and Cloth Interaction
Bidirectional interaction with nCloth enables particles to affect cloth, and cloth to affect particles simultaneously, allowing complex effects to be easily simulated.
  • Particle Constraints
nParticles can use a range of nConstraints, including Transform, Component to Component, Point to Surface, Slide on Surface, and Force Fields, providing an extra degree of control without the need to write complex expressions.
  • Cloud and Blobby Hardware Display
An accurate hardware display allows you to interactively preview the look of nParticles set to software render as clouds or blobbies.
  • Fill Object with Particles
Fill a mesh with nParticles with a single click, for an easy simulation starting point.
  • Ramp Widgets for Particle Shading
A built-in ramp widget allows for easy and intuitive mapping of various shading attributes such as Radius, Color, Opacity, Incandescence over time (or over age, radius, speed).
  • Creation Presets
Create nParticles with a choice of dynamic and rendering behaviors, such as water and cloud, making initial setup faster and easier

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Color Keying - Visual Effects - CG Shots Compositing

Thursday, October 16, 2008

Here we are talking about Color Keying. Showing some images from one of the most outstanding mini-series in recent times has been the historical drama of John Adams. Apart from outstanding performances by Paul Giamatti as John Adams and his wife, Abigail, played by Laura Linney, the whole production was one marked by visual excellence and historical authenticity.

Green Screen Shot



CG Shot For Compositing



Final Shot after compositing

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Green Screen Shot

Final Shot after compositing

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Green Screen Shot

Final Shot after compositing

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Gillette Blue 3D Animation - 2D Compositing

Thursday, October 9, 2008


Recently I have done an animation for Gillette. Here I will write the way I have done the animation.


Here u see the story board which I have received from ad agency.


Guys, First I have modeled the Shaver using 3d studio max. Here I am attaching an image of max interface. Then animated shaver and rendered tga files (32bit alpha) with the help of Vray renderer.


The drop also animated separately and rendered in 32bit tga format.


Composite in Aftereffects and got the final output.

If u have any Q's please feel free to ask.

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Animation - 3D - 2D - Graphics


Animation means, literally, to breathe life into some thing. Animators in this sense, look to breathe life into situations rather than people. They help to build environments and relationships in which people can grow and have a care for each other. It is this latter strand that is closest to informal education.

An animator is an artist or illustrator who creates Special effects or other visual images on film, on video, or with computers or other electronic media. The illustration aspects to this skill cannot be emphasized enough, as animators often use story boards and other venues to create their initial work or even to create the final images. Although animators need to learn how to draw by hand, they also use software that creates vector images for animations.

The animator may develop skills through fine art classes or through classes aimed at increasing skills in the arts. Most visual effects projects completed by a animation studio or advertising studio begin with brainstorming ideas. The people who brainstorm include the creative director, the art director, or the person who heads up the design team, the advertising or marketing department heads, and others who have input into the project. Once the idea is decided upon, the various department heads take the project back to their employees to begin work.

The creative director will make sure that the creative team the layout and design artists, typesetters, illustrators, photographers, and whoever else is involved in a project understand the project and can finish their separate components on time to create the prototype. The creative director may work directly with the copywriters or scriptwriters, but if the studio is large enough, the art director may work with the writing team. These titles are not absolute, as the hierarchy in some studios may vary according to responsibilities.

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