Maya nParticles - Maya2009 Special Effects

Monday, October 20, 2008


Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.
  • Maya nParticles


Maya nParticles, the newest Maya Nucleus toolset, gives artists an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust.

  • Liquid Simulation
The Liquid Simulation functionality gives you an intuitive method to create effects such as pouring liquids and sloshing liquids in containers.Specify the incompressibility and viscosity of the particles, as well as how much they are permitted to overlap.
  • Particle to Particle Collisions
Maya nParticles can collide with other nParticles, enabling them to accumulate within volumes.
  • Particle and Cloth Interaction
Bidirectional interaction with nCloth enables particles to affect cloth, and cloth to affect particles simultaneously, allowing complex effects to be easily simulated.
  • Particle Constraints
nParticles can use a range of nConstraints, including Transform, Component to Component, Point to Surface, Slide on Surface, and Force Fields, providing an extra degree of control without the need to write complex expressions.
  • Cloud and Blobby Hardware Display
An accurate hardware display allows you to interactively preview the look of nParticles set to software render as clouds or blobbies.
  • Fill Object with Particles
Fill a mesh with nParticles with a single click, for an easy simulation starting point.
  • Ramp Widgets for Particle Shading
A built-in ramp widget allows for easy and intuitive mapping of various shading attributes such as Radius, Color, Opacity, Incandescence over time (or over age, radius, speed).
  • Creation Presets
Create nParticles with a choice of dynamic and rendering behaviors, such as water and cloud, making initial setup faster and easier

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